Escape rooms

Hack the Internet

            

Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.

Switzerland

Learning Objectives:

– Learn some key elements of the internet

– Develop the idea that the Internet is a physical infrastructure

Teacher Guide  ENG  IT  FR  DE   SPA

Teacher Kit  ENG  IT  FR  DE  SPA

(for 10-13 year olders)

Thymio

   

Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.

Switzerland

Learning Objectives:

– Be able to interpret the Thymio predefined behaviour through reverse engineering and re-program it

Teacher Guide  ENG  ITA

Teacher kit ENG ITA

(for 10+ year olders)

Green Fuel

Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.

Switzerland

Learning Objectives:

– Develop critical thinking with respect to fake and real news as well as hoax images

Teacher Guide IT

Teacher Kit  IT

(for 10-15 year olders) 

No more walls

    

Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Centre dEstudis per la Pau J.M. Delàs. The mission of Centre Delàs is to strengthen the culture of peace and the construction of a disarmed society

Spain

Learning Objectives:

– Raise awareness about migration processes in Europe

– Highlight the problems related to borders, refugees, militarism, hate speech and surveillance.

Teacher Guide SPA ENG

Teacher Kit SPA ENG

Resources for Discussion SPA

(for 12-18 years old)

No more walls (Online)

   

Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Centre dEstudis per la Pau J.M. Delàs. The mission of Centre Delàs is to strengthen the culture of peace and the construction of a disarmed society

Spain

Learning Objectives:

– Raise awareness about migration processes in Europe

– Highlight the problems related to borders, refugees, militarism, hate speech and surveillance.

GAME SPA ENG

Teacher Guide SPA ENG

(for +14 years old)

Breakout of creativity

   

Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences

Spain

Learning Objectives:

– Learn the basics related to creativity

– Position creativity as a necessary condition for the development of humanity and to improve the quality of humanity.

GAME SPA CAT

Teacher Guide SPA CAT

(for +14 years old)

The Web & the Law

Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.

Switzerland

Learning Objectives:

– Get to know softwares and apps have terms and conditions of use

– Learn how to read them, identify key elements

– Be wary of potential risks with respect to personal and private data on social networks

Teacher Guide  IT 

Teacher Kit  IT

(for 12-16 year olders)

Share or Die

   

Escape room developed by Archivio della Memoria.

Italy

Learning Objectives:

– Learn some key elements of the internet communication process, in particular youtube
potentials, social network mechanism, fake news dynamics.
– Digital Story Telling methodology
– Circular Economy

Teacher Guide  ENG 

Teacher Kit  ENG

(for 11-18 year olders)

Youtuber vs Youtuber

   

Escape room developed by Archivio della Memoria.

Italy

Learning Objectives:

– Learn some key elements of the internet communication process, in particular youtube and
TikTok potentials, social network mechanism, fake news dynamics.
– Acquisition of specific skills on geometry and maths.

Teacher Guide  ENG 

Teacher Kit  ENG

(for 14-18 year olders)

Gender & LGTBIQ

Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Gender and ICT research group tackles the effects of Internet and ICT on different aspects of human activity from an interdisciplinary approach.

Spain

Learning Objectives:

– Construction of gender identity and digital skills in the digital society
– Feminization of poverty & feminist economies.
– Gender mainstreaming linked to sexual orientation & LGTBIQ+ movement
– Gender stereotypes in the field of STEM professions

Teacher Guide SPA

Teacher Kit SPA

Resources for Discussion SPA

(for 12-18 years old)

Neat Freak

   

Escape room developed by PH Freiburg – Department of Economics
Education: types of goods and social dilemmas (Güterarten und
Nutzungs- und Beitragsdilemma).

Germany

Learning Objectives:

– Differentiate types of goods according to rivalry and excludability (Güterarten)
– Analyse the structure of utilisation dilemmas of commons and contribution dilemmas for public goods (soziale Dilemmata)

Teacher Guide DE ENG

Teacher Kit DE

Student Pack ENG

(for 15-18 years old)

Escape Inflation

   

Escape room developed by PH Freiburg – Department of Economics
Education

Germany

Learning Objectives:

– Explain inflation and its interrelation with monetary policy as well as the latter’s limitations
– Calculate consumer price index and inflation rate
– Identify economic actors likely to be affected by inflation

Student Materials ENG DE

Teacher Kit ENG DE

(for 16-19 years old)

Be the change – Sii il cambiamento

Escape room developed by Chiara Sanguin (Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI)

Switzerland

Learning objectives:

– Exercise concepts such as mathematical expressions with natural numbers, decimals, exponents.

– Discover the concept of coordinate on a map, discover cryptography, develop soft skills such as communication, collaboration, and critical/lateral thinking

– Rise awareness on current climate situation.

Teacher Guide  IT 

Teacher Kit  IT

(for 11-12 year olders)

Machine Learning

Escape room developed by Limerick Institute of Technology

Ireland

Learning Objectives

– Be able to describe the difference between classic machine learning and deep learning.

– Understand the concept of Feature Extraction.

Teacher Guide ENG

Teacher Kit  ENG

(for 14-18 year olders)

Contractual Capacity

Escape room developed by PH Freiburg – Department of Economics
Education

Germany

Learning Objectives:

– Explain the development of contractual capacity in Germany

– Explain the in/validity of contracts done by youths

Student Materials DE

Teacher Kit DE

(for 13-16 years old)

Silent Bank Robbery

Escape room developed by PH Freiburg – Department of Economics
Education

Germany

Learning Objectives:

– Explain ‘Magic Triangle’ of Investing

– Analyse and calculate basic banking issues

Student Kit DE

Teacher Kit DE

(for 15-18 years old)

Negative Externalities of Globalisation

   

Escape room developed by PH Freiburg – Department of Economics
Education

Germany

Learning Objectives:

– Analyse long supply chains

– Explain the connection between Western consumption patterns and negative externalities in poorer countries

Student Kit ENG DE

Teacher Kit ENG DE

(for 15-18 years old)

Escape CS

   

Escape room developed by the Limerick Institute of Technology Information Technology Department

Ireland

Learning Objectives:

– Improve problem-solving skills.
– Exposure to the varied styles of programming over the years.
– Working under time pressure.

GAME ENG

Teacher Guide ENG  IT
(For 16+ year olds)

Escape Words

Escape room developed by the Limerick Institute of Technology Information Technology Department

Ireland

Learning Objectives:

– Improve problem-solving skills.

– Social skills

– Working under time pressure.

– Literacy Fluency

Teacher Guide ENG

(For 7+ year olds)

Escape to Digital Citizen

   

Escape room developed by the Limerick Institute of Technology Information Technology Department

Ireland

Learning Objectives:

– Identify the 9 elements of digital citizenship.

– Work collaboratively to discover aspects of digital communication and literacy.

– Explain key concepts in the digital citizenship domain.

Teacher Guide ENG  IT

(For 12+ year olds)

Sensor Escape

   

Escape room developed by the Limerick Institute of Technology Information Technology Department

Ireland

Learning Objectives:

– Explain the concept of the internet of things.
– Identify key aspects of connected devices/technologies.
– Work collaboratively to define creative solutions for embedded devices.
– Create code to solve basic IoT problems

Teacher Guide ENG  IT

(For 12+ year olds)

This page has 108 views