Gender Integration Dynamics Room Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process and social network mechanism. – Digital Story Telling methodology – Specific skills on behavioral dynamics, gender identity, intolerance and racism, the environment and politics Teacher Guide ENG ITA Student[…]
Read MoreSensor Escape Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Explain the concept of the internet of things. – Identify key aspects of connected devices/technologies. – Work collaboratively to define creative solutions for embedded devices. – Create code to solve basic IoT problems Teacher Guide[…]
Read MoreEscape to Digital Citizen Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Identify the 9 elements of digital citizenship. – Work collaboratively to discover aspects of digital communication and literacy. – Explain key concepts in the digital citizenship domain. Teacher Guide ENG IT (For 12+ year[…]
Read MoreEscape CS Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Improve problem-solving skills. – Exposure to the varied styles of programming over the years. – Working under time pressure. GAME ENG Teacher Guide ENG IT (For 16+ year olds)
Read MoreBe the change – Sii il cambiamento Escape room developed by Chiara Sanguin (Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI) Switzerland Learning objectives: – Exercise concepts such as mathematical expressions with natural numbers, decimals, exponents. – Discover the concept of coordinate on a map, discover cryptography, develop soft skills such as[…]
Read MoreHack the Internet Escape room developed by the Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI. Switzerland Learning Objectives: – Learn some key elements of the internet – Develop the idea that the Internet is a physical infrastructure Teacher Kit ENG IT FR DE SPA (for 10-13 year olders)
Read MoreYoutuber vs Youtuber Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process, in particular youtube and TikTok potentials, social network mechanism, fake news dynamics. – Acquisition of specific skills on geometry and maths. Teacher Guide ENG ITA Teacher Kit ENG ITA (for[…]
Read MoreShare or Die Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process, in particular youtube potentials, social network mechanism, fake news dynamics. – Digital Story Telling methodology – Circular Economy Teacher Guide ENG ITA Teacher Kit ENG ITA (for 11-18 year olders)
Read MoreThe Web & the Law Escape room developed by the Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI. Switzerland Learning Objectives: – Get to know softwares and apps have terms and conditions of use – Learn how to read them, identify key elements – Be wary of potential risks with respect to[…]
Read MoreGreen Fuel Escape room developed by the Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI. Switzerland Learning Objectives: – Learn the differences between a real and a fake news through critical thinking and sources checking – Apply critical thinking on pictures from the web, that nowadays could be easily manipulated Teacher Guide[…]
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