Gender Integration Dynamics Room Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process and social network mechanism. – Digital Story Telling methodology – Specific skills on behavioral dynamics, gender identity, intolerance and racism, the environment and politics Teacher Guide ENG ITA Student[…]
Read MoreVacation Camp with Obstacles Escape room developed by University Koblenz-Landau Department of Social Sciences, Economics Unit Germany Learning Objectives: − understand the different functions of money (medium of payment and exchange, vehicle for storing wealth, unit of account) − solve problems in relation to these functions Teacher Guide DE Teacher Kit DE Student Pack DE[…]
Read MoreSensor Escape Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Explain the concept of the internet of things. – Identify key aspects of connected devices/technologies. – Work collaboratively to define creative solutions for embedded devices. – Create code to solve basic IoT problems Teacher Guide[…]
Read MoreEscape to Digital Citizen Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Identify the 9 elements of digital citizenship. – Work collaboratively to discover aspects of digital communication and literacy. – Explain key concepts in the digital citizenship domain. Teacher Guide ENG IT (For 12+ year[…]
Read MoreEscape Words Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Improve problem-solving skills. – Social skills – Working under time pressure. – Literacy Fluency Teacher Guide ENG (For 7+ year olds)
Read MoreContractual Capacity Escape room developed by PH Freiburg – Department of Economics Education Germany Learning Objectives: – Explain the development of contractual capacity in Germany – Explain the in/validity of contracts done by youths Student Materials DE Teacher Kit DE (for 13-16 years old)
Read MoreMachine Learning Escape room developed by Limerick Institute of Technology Ireland Learning Objectives – Be able to describe the difference between classic machine learning and deep learning. – Understand the concept of Feature Extraction. Teacher Guide ENG Teacher Kit ENG (for 14-18 year olders)
Read MoreGender & LGTBIQ+ Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Gender and ICT research group tackles the effects of Internet and ICT on different aspects of human activity from an interdisciplinary approach. Spain Learning Objectives: – Construction of gender identity and digital skills in the digital society –[…]
Read MoreYoutuber vs Youtuber Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process, in particular youtube and TikTok potentials, social network mechanism, fake news dynamics. – Acquisition of specific skills on geometry and maths. Teacher Guide ENG ITA Teacher Kit ENG ITA (for[…]
Read MoreShare or Die Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process, in particular youtube potentials, social network mechanism, fake news dynamics. – Digital Story Telling methodology – Circular Economy Teacher Guide ENG ITA Teacher Kit ENG ITA (for 11-18 year olders)
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